Has anyone here had any real experience in using the f10 IK stuff and/or using motion capture data?
I'm building an IK puppet that I want to hook into a mocap standard. It's a rapid prototype situation so I am keen to discover any existing techniques or approaches as opposed to doing the ground research as I simply don't have time. Any suggestions or pointers? is the f10 IK stuff of any use for a physics based IK puppet or should I build my own rig from scratch?
Arsis 2009.05.04, 11:40PM — F10 IK and mocap
JLM 2009.05.06, 08:55AM —
IK in flash is XML structured, its a bit too clever, it solves for you...
actionscript.org/forums/archive/index.php3/t-186617.html
MD2 or similar in 3D engines might be worth a look
makc.googlecode.com/svn/trunk/flash/sandy_md2/MD2Test.swf
I have a 'door' class in pv3d that makes justinfront.net/demos/treepopup.swf easy you just create a door chain in but its not connected to IK/physics
Keiths basic animation book covers IK really well.
JLM 2009.05.06, 09:01AM —
if you have some 3d motion capture data then send it my way would be interested to see if I can use it with doors or 2d with flash IK.
Arsis 2009.05.07, 11:14PM —
I should have mentioned... I'm only using x,y from the mocap data and will be avoiding using any 3D engines (as I need to keep this as simple as possible).
So far I have build a basic nested rig, have written a tool to capture design time poses then written a sequencer to switch in and out of poses. A non-IK glorified animation sequencer really. It's kind of doing what I want but I need to find a better mocap/IK solution and will probably look into once production begins and I have more time.
I started to look int the F10 IK stuff but found it to be very specific and somewhat limiting. The problem is that I would need to build in some proper physics, in which case I would use something like Ape and doing so would remove the need to use Flash IK.... kinda like your hinge example but 2D.
JLM 2009.05.08, 01:49AM —
yer IK in flash 10 if they come clean would be far more useful but they like the magic, as I said Keith while our own 101 and not easy to treat as a god is full of nuggets that are worth farming.
